Thursday, 24 September 2015
AMMO BOX - GAMING ASSET
Modeling Ammo Box serves two purposes.
First was practicing of Hard Surface Modeling and second included the creation of low poly model and baking normal map and AO map for the details.
LOW POLY MODEL of the above Ammo Box with baking of Normal Map and AO Map respectively including the wireframe.
First was practicing of Hard Surface Modeling and second included the creation of low poly model and baking normal map and AO map for the details.
HARD SURFACE MODELING OF AMMO BOX with AO Render in Mental Ray, AutoDesk Maya.
LOW POLY MODEL of the above Ammo Box with baking of Normal Map and AO Map respectively including the wireframe.
ABOUT MYSELF
Hello! I am Srishty Aggarwal from Delhi.
I am a 3D modeling and texturing artist in AutoDesk Maya, AutoDesk Mudbox, AutoDesk 3Ds Max and Adobe PhotoShop. Other softwares in which I work includes Adobe Flash, Adobe Premiere and Adobe After Effects. I am also certified in Adobe PhotoShop CS6 and AutoDesk 3Ds Max.
Some of my hobbies include sketching, painting, reading books, watching movies and dancing.
I am a 3D modeling and texturing artist in AutoDesk Maya, AutoDesk Mudbox, AutoDesk 3Ds Max and Adobe PhotoShop. Other softwares in which I work includes Adobe Flash, Adobe Premiere and Adobe After Effects. I am also certified in Adobe PhotoShop CS6 and AutoDesk 3Ds Max.
Some of my hobbies include sketching, painting, reading books, watching movies and dancing.
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