The Booming Shade
Thursday, 24 September 2015
OLD ASYLUM ROOM MODELING AND TEXTURING
Asylum Room was modeled and textured in AutoDesk 3Ds Max and rendered in Mental Ray.
Main focus was laid on creating dirty textures for the room while creating this scene.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment